And so, Talis tasks the party with eliminating the four cultists and three trolls that had accompanied her onto the castle. Now, I'd like to say our heroes made quick work of these foes, but such is not the case. It took our brilliant adventurers quite some time to use the fire on the trolls required to keep them down.
But, the battle behind them, they escort Talis off the castle so she can return to the hunting lodge. They then set off in the castle for Scornubal where they would resurrect their fallen allies. That night each member takes their watch. Kaelthiros experiments with his golems during his shift. The buggers are apparently rather daft!
Morning comes and Kaelthiros makes known that his coin purse is missing. Odd. That aside, the group continues to explore the untouched regions of the castle. In Rezmir's room Oloril finds some notes with the passwords to the teleportation circles. Additionally, they discover a chest that contains a dark draconic helmet. Mysteriously, this disappears the very instant Kaelthiros reaches in the chest. Another oddity. Murry uses the gem of trueseeing to locate the helmet, but it is nowhere to be found. Of course, Kaelthiros insists that Murry look at him through the gem. And yes, Murry sees the young copper dragon that is Kaelthiros' true form.
After some jestful conversation between the ranger and sorcerer*, the members of the party occupy themselves as they see fit. Finally,as the castle continues to travel, the group decides to explore the one remaining place in the castle they have not yet accessed - the cracked tower. Murry turns Oloril into a gaseous form and the dwarf slips inside . . .
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*Kaelthiros is thoroughly convinced that Murry is part genie, and is expecting his three wishes!