Session
03 Summary – 09/05/2014
Participants: Bardu,
Dain, Endelthil, Mullyn, Thorin
Characters
Met:
Sister
Graele – A beat-up looking woman found by Thorin at the
Luck Shrine in Phandalin.
Hollia
Thornton – The mysterious executrix of the Miner's
Exchange in Phandalin. Wants Glasstaff, leader of the Redbrands,
dead. She has also indicated that the Redbrands may be receiving help
from the goblins.
Frank –
A lieutenant of the Redbrands that was “befriended” by Endelthil.
Poor Frank.
Glasstaff –
Leader of the Redbrands, and possibly the same person known as Iarno
Albrec.
New
and Unfinished Quests:
<Hollia>
- Find and kill Glasstaff. Find any correspondence in his possession.
<Sister
Graele> - Get spellbook from the Banshee Queen, Agatha. It is
recommended that the party appeal to her vanity by presenting her
with a jeweled silver comb.
<Sildar>
- Find Gundren Rockseeker
<Elmar
Barthen> - Find the Rockseeker brothers and the entrance to Wave
Echo Cave.
<Lenine>
- (1) Investigate the Redbrand gang at the Sleeping Giant Tavern
(2)
Recover Lion Shield Coster rations from the goblin hideout in which
Sildar was found.
<Frank>
Deal
with the generous money-giver near the farms in Phandalin. [Completed
– Poor Bardu]
Events
Summary: The party splits
up across Phandalin to prepare for their next venture. Dain goes
shopping for javelins, Mullyn prepares his spells, Thorin finds a new
quest at the Luck Shrine, Bardu shares his wealth, and Endelthil . .
. well, I guess this is where the series of peculiar events begins.
You see, in an effort to gain training in stealth and precision, as well as to gain inside information on the Redbrands, the overly confident - okay, brash - Endelthil decides to “join” the Redbrands. Unfortunately, the first quest he must complete to prove himself to the gang's Lieutenant, Frank, is to deal with (a.k.a. kill) a generous money-giver nearby.
Outnumbered four to one, Endelthil accepts the task in hopes of improvising a plan along the way. Upon arriving at his destination, however, the elf recognizes the money-giver as none other than his companion Bardu! Endelthil approaches Bardu in mock assault while signaling to his friend that “it's all part of the plan”. Unfortunately, Bardu does not catch on and he becomes surrounded by the gang. Before a counter attack could be incited, Bardu is left unconcious at the hands of the Redbrands.
Although
hesitant to leave Bardu barely stable, and naked, Endelthil decides
to continue to the Redbrand hideout and learn more information. He is
lead inside, and is personally introduced to their leader, Glasstaff,
who welcomes him to the fold. From there, Frank (Endelthil's new
“brother in arms”), takes the ranger into the drinking hall were
they proceed to, well, drink.
Meanwhile,
the rest of the party finds a confused Bardu, who expresses his
unfortunate assault. He conveys that he does not believe that
Endelthil is a defector to the Redbrands, yet he has some
reservations. Hoping to solve two problems at once, they decide to
infiltrate the Manor on the hill, as they believe it to be the
Redbrands' hideout – and the location of their suspicious friend.
After fighting their way through, and now disguised as Redbrands themselves, the party encounters what appear to be nine drunken Redbrands congregating around a bridge duel over a vast chasm. However, upon a closer look, they recognize that one of the two men brawling at the center of the bridge is none other than Endelthil!
After fighting their way through, and now disguised as Redbrands themselves, the party encounters what appear to be nine drunken Redbrands congregating around a bridge duel over a vast chasm. However, upon a closer look, they recognize that one of the two men brawling at the center of the bridge is none other than Endelthil!
A
flash of recognition shimmers in Endelthil's eyes, too. But what is
he to do? Ah, yes! Now, perhaps it was chance or maybe it was indeed
fate, but recognizing that he and the eight Redbrands were
decidedly inebriated, he stealthily signals to his friends to take
them out. What a serendipitous advantage they have in what would normally be a very dangerous fight! Without much ado, the party takes out the
disoriented Redbrands, pushing them over the bridge into the chasm.
With
Frank, the Redbrand's Lieutenant, bound on the bridge and terrifying
screams coming from below the bridge – undoubtedly caused by the
one-eyed monster rumored to dwell there – the party quickly gathers
as much information as possible from the relieved, yet disoriented,
Endelthil. The elf promptly tells the party that he has found
Glasstaff, the leader of the Redbrands. He also apologizes profusely
to Bardu, and attempts to explain that his actions were for the
greater good. Dain and Thorin look especially displeased. But,
deciding to settle any doubts about Endelthil's allegiance at a later time, the
crew, still disguised, heads towards Glasstaff's personal quarters.
They
find the door to his room closed, and Endelthil casually opens it hoping to distract the wizard with a mock report long enough to allow
his friends to take the enemy leader by surprise. However, the wizard is missing!
All is not lost though; the group finds a letter addressed to
Glasstaff from the Black Spider. Upon reading it, they are shocked to
learn that the missing wizard, Iarno, for whom they had been
searching, is indeed the nefarious Redbrand, Glasstaff!
With
this new bit of information, the party races back to the bridge in
order to return to town and report their findings. But wait! As they
are exiting across the bridge, Dain flings the unconscious Frank over
the bridge in disgust. We must not forget that! Poor Frank!
The
five adventurers arrive safely back in Phandalin, make their report
to Hollia, and claim their reward. At Bardu's suggestion, the
exhausted party decides to sleep the night at the farms – away from
the town center – just in case any angry Redbrands should come
looking for them. Full of questions, but too tired to sort them out
before morning, they embrace much needed slumber.
Notable
Items Acquired: Potion of Healing, Invisibility
Potion, Letter to Glasstaff, 5 Carnelian Gems, 2 Peridot Gems, 1
Pearl
XP
Acquired Per Party Member: 310 XP
Information
Learned:
- Glasstaff, the leader of the Redbrands, may actually be the missing wizard, Iarno. A letter from the black Spider was found in his personal chambers to this effect.
- Frank is not a first-class rogue trainer.
This was a fun session! One of the more original (and strange) gaming sessions I've been involved in a long time.
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